#include <ngcbPP.hpp>
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| | ngcbPP () |
| | Constructor.
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| |
| | ngcbPP (int id) |
| | Constructor.
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| |
| virtual | ~ngcbPP () |
| | Destructor.
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| |
| int | Initialized () |
| | Return initialization flag.
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| |
| char * | ErrMsg () |
| | Error message.
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| |
| void | Id (int id) |
| | Assign id.
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| int | Id () |
| | Return processor ID.
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| int | NumBuf () |
| | Return number of frame buffers.
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| int | RdOnly () |
| | Return input buffer read-only flag.
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| void * | Execute (void *buffer, ngcb_pp_descr *descr) |
| | Execute Processor.
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| |
| virtual void * | Process (void *buffer, ngcb_pp_descr *descr) |
| | Pixel-Processor.
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| |
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| void | Init_ (int id) |
| | Initialization function.
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| |
| void | Log (const char *msg) |
| | Logging function.
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| |
| void * | Malloc (size_t size) |
| | Preferred buffer allocation.
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| |
◆ ngcbPP() [1/2]
◆ ngcbPP() [2/2]
◆ ~ngcbPP()
| virtual ngcbPP::~ngcbPP |
( |
| ) |
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inlinevirtual |
◆ ErrMsg()
| char * ngcbPP::ErrMsg |
( |
| ) |
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inline |
◆ Execute()
◆ Id() [1/2]
◆ Id() [2/2]
| void ngcbPP::Id |
( |
int | id | ) |
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inline |
◆ Init_()
| void ngcbPP::Init_ |
( |
int | id | ) |
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inlineprotected |
◆ Initialized()
| int ngcbPP::Initialized |
( |
| ) |
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inline |
Return initialization flag.
◆ Log()
| void ngcbPP::Log |
( |
const char * | msg | ) |
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inlineprotected |
◆ Malloc()
| void * ngcbPP::Malloc |
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size_t | size | ) |
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inlineprotected |
Preferred buffer allocation.
◆ NumBuf()
Return number of frame buffers.
◆ Process()
| virtual void * ngcbPP::Process |
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void * | buffer, |
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ngcb_pp_descr * | descr ) |
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inlinevirtual |
◆ RdOnly()
Return input buffer read-only flag.
◆ initialized
◆ logLevel
◆ next
◆ numBuf
◆ proc
Built-in processing thread.
◆ procBuf
Processing thread buffer (forward)
◆ procDescr
Processing thread buffer descriptor (forward)
◆ psync
Thread synchronization primitive.
◆ rdOnly
Input buffer read-only flag.
◆ thid
◆ verboseLevel
The documentation for this class was generated from the following file: