/* abuntabllg.h */ EXTERN struct t_AbunTablLG { int lgAbunTabl[LIMELM], lgAbTaDepth[LIMELM], lgAbTaON; } AbunTablLG; /* *lgAbunTabl says whether this element is to have its abundance *determined from a table (true) or stored constant (false) *set true with element table command *lgAbTaDepth says whether depth or radius, true is depth */