1 PLANE_OLD PLANE_OLD This is a (very) simple task that subtracts a plane from an image. The plane is determined by three non-colinear non-blanked pixels of the original map. The plane image is also computed. This task is usually a first step before more elaborate background algorithms (such as BACKGROUND or MAKE_BACK) are applied. 2 Z_NAME$ PLANE: Z_NAME$ The name of the input image. 2 Y_NAME$ PLANE: Y_NAME$ The name of the image that will contain the subtracted plane (which is normally useless). 2 X_NAME$ PLANE: X_NAME: The name of the output image that will contain the result of the subtraction. 2 X_PIXEL$ PLANE: X_PIXEL$[3] The X coordinates (in pixels) of the the 3 pixels that defines the subtracted plane. Try to choose three typical pixels that define a nearly equilateral triangle. 2 Y_PIXEL$ PLANE: Y_PIXEL$[3] The Y coordinates (in pixels) of the the 3 pixels that defines the subtracted plane. Try to choose three typical pixels that define a nearly equilateral triangle. 2 BLANKING$ PLANE: BLANKING$[2] The blanking value and blanking tolerance for both the input and the output images. This information is only used if no blanking section exists in the header of the input image. d b in 4 i -4 1 PLANE i +4 PLANE This is a (very) simple task that subtracts a plane from an imageThe plane is determined by three non-colinear non-blanked pixels of the original map The plane image is also computed This task is usually a first step before more elaborate background algorithms (such as BACKGROUND or MAKE__BACK) are appliedi -4 2 Z__NAME$ i +4 TASK\FILE "Input image" Z__NAME$ The name of the input imagei -4 2 Y__NAME$ i +4 TASK\FILE "Residual image" Y__NAME$ The name of the image that will contain the subtracted plane (which is normally useless)i -4 2 X__NAME$ i +4 TASK\FILE "Output plane" X__NAME$ The name of the output image that will contain the result of the subtractioni -4 2 X__PIXEL$ i +4 TASK\INTEGER "X coordinates of points in pixels" X__PIXEL$[3] The X coordinates (in pixels) of the the 3 pixels that defines the subtracted plane Try to choose three typical pixels that define a nearly equilateral trianglei -4 2 Y__PIXEL$ i +4 TASK\INTEGER "Y coordinates of points in pixels" Y__PIXEL$[3] The Y coordinates (in pixels) of the the 3 pixels that defines the subtracted plane Try to choose three typical pixels that define a nearly equilateral trianglei -4 2 BLANKING$ i +4 TASK\REAL "Blanking value and tolerance" BLANKING$[2] The blanking value and blanking tolerance for both the input and the output images This information is only used if no blanking section exists in the header of the input imagei -4 1 END