1 UV_MAP UV_MAP : Fast map making from UV data, using FFT UV_MAP makes a map from UV data by gridding the UV data using a convolving function, and then Fast Fourier Transforming the individual channels. UV_MAP can produce one beam per channel or a common beam for all channels. In the latter case, the gridding is done only once, thus neglecting frequency change between channels; this is of course much faster. UV_MAP allows to shift the map center and rotate the image, by shifting the phase tracking center and rotating the UV coordinates of the input UV table. UV_MAP produces an output LMV cube (X, Y, Velocity) and a BEAM image or cube from the input UV table. UV_MAP is an optimized version of the older UVMAP. 2 UV_TABLE$ TASK\FILE "UV table" UV_TABLE$ The UV table name. Default extension is .UVT. This UV table will be shifted, rotated and sorted if necessary. 2 MAP_NAME$ TASK\CHARACTER "Map name" MAP_NAME$ The output map name. Default extension is .LMV. A beam with the same name will be produced with default extension .BEAM. 2 UV_TAPER$ TASK\REAL "UV taper(1/e level, meters)" UV_TAPER$[2] The UV taper (to be applied in both directions). 2 WEIGHT_MODE$ TASK\CHARACTER "Weight mode (NA or UN)" WEIGHT_MODE$ NAtural (optimum in terms of sensitivity) or UNiform (usually lower sidelobes) weighting. Caution: UNiform weighting is really disastrous for the type of UV coverage obtained at Plateau de Bure. 2 MAP_SIZE$ TASK\INTEGER "Map size(2)" MAP_SIZE$[2] Number of pixels in X and Y. Need not be a power of two, but this would be much better for any further image processing. 2 MAP_CELL$ TASK\REAL "Map cell(arc sec)" MAP_CELL$[2] The map cell size. It is recommended to use identical values in X and Y. 2 UV_CELL$ TASK\REAL "UV cell(m), for unif. weighting" UV_CELL$[2] The UV cell size for uniform weighting. Should be of the order of half the dish diameter, or smaller. 2 ONEBEAM$ TASK\LOGICAL "Make one beam (YES), or one per channel (NO)" ONEBEAM$ For spectral line data, specify whether a common beam should be generated for all channels, or one beam per channel. 2 WCOL$ TASK\INTEGER "Weight channel" WCOL$ The channel from which the weight should be taken. WCOL$ set to 0 implies no weighting, and is normally disastrous. 2 MCOL$ TASK\INTEGER "First and Last channel to map" MCOL$[2] The first and last channel to be mapped. 2 CONVOLUTION$ TASK\INTEGER "Convolution function [0-5]" CONVOLUTION$ Select the desired convolution function for gridding in the UV plane Choices are 0 Default (currently 5) 1 Boxcar 2 Gaussian 3 Sin(x)/x 4 Gaussian * Sin(x)/x 5 Spheroidal 2 UV_SHIFT$ TASK\LOGICAL "Change map center or map orientation" UV_SHIFT$ Indicate whether map center (i.e. phase tracking center) or orientation should be modified or not. 2 RA_CENTER$ TASK\CHARACTER "Map Center RA" RA_CENTER$ New Right Ascension of map center. 2 DEC_CENTER$ TASK\CHARACTER "Map Center DEC" DEC_CENTER$ New Declination of map center. 2 ANGLE$ TASK\CHARACTER "Map Position Angle (deg)" ANGLE$ Position Angle of the direction which will become the apparent North in the map. 1 END