Syntax: VIEWPOINT theta phi l Surfaces are drawn from a direction (THETA,PHI), and projected onto a surface passing through the origin. The projection is from a point L away from the nearest corner of the cube containing the image. If L is positive a perspective projection is used; if it is 0 the viewpoint is taken to be infinitely far from the surface, and if it is negative an axonometric projection is used (i.e. the surface is projected from infinity onto the x-z plane). The coordinate system is such that the z-axis is THETA=90, the x-axis is (THETA,PHI) = (0,0), and the coordinate system is right handed. Angles are taken to be in degrees, with theta lying in [-90,90] and phi lies in [-180,180]. The nearest corner of the cube containing the surface is projected onto the point (0,0). There are some useful macros in the file `surfaces'; say "load surfaces" to read them.