/* @(#)StdResources.h 17.1.1.1 (ESO-IPG) 01/25/02 17:30:43 */ #ifdef DESIGN_TIME #include #endif #ifndef DESIGN_TIME #define ShortLen 40 #define LongLen 120 char TextFont[LongLen] = {"-Adobe-helvetica-medium-r-normal--14*"}; char BoldTextFont[LongLen] = {"-Adobe-helvetica-bold-r-normal--14*"}; char BigFont[LongLen] = {"12x24"}; char BoldBigFont[LongLen] = {"12x24"}; char SmallFont[LongLen] = {"8x13"}; char BoldSmallFont[LongLen] = {"8x13bold"}; char SmallPropFont[LongLen] = {"-Adobe-helvetica-medium-r-normal--12*"}; char TextForeground[ShortLen] = {"Black"}; char TextBackground[ShortLen] = {"White"}; char LabelBackground[ShortLen] = {"Gray80"}; char WindowBackground[ShortLen] = {"Gray80"}; char ApplicBackground[ShortLen] = {"Gray80"}; char SHelpBackground[ShortLen] = {"FloralWhite"}; /* When running out of colors DeepSkyBlue3 is substituted by white, as for ForegGround, so the menu becomes invisible. I believe is better to use NavyBlue which always exist. CG char MenuBackground[ShortLen] = {"DeepSkyBlue3"}; */ char MenuBackground[ShortLen] = {"NavyBlue"}; char MenuForeground[ShortLen] = {"White"}; char ListBackground[ShortLen] = {"Grey95"}; char ListForeground[ShortLen] = {"Black"}; char ButtonBackground[ShortLen] = {"Gray70"}; char ButtonForeground[ShortLen] = {"NavyBlue"}; char CancelForeground[ShortLen] = {"yellow"}; char ApplyForeground[ShortLen] = {"OrangeRed2"}; char SelectColor[ShortLen] = {"green"}; char ApplicGeometry[ShortLen] = {"+20+340"}; char ExtHelpGeometry[ShortLen] = {"+20+340"}; char SelBoxGeometry[ShortLen] = {"+20+340"}; #endif