# This module provides classes that represent graphics objects to be # output to VMD. This module is as compatible as possible with module # VRML. Important differences: # - No general polygon objects. # - Only the 'diffuse color' attribute of materials is used for rendering. # Warning: loading cubes into VMD is very slow, as each cube is represented # by 12 individual triangles. # # Written by: Konrad Hinsen # Last revision: 2000-3-28 # """This module provides definitions of simple 3D graphics objects and scenes containing them, in a form that can be fed to the molecular visualization program VMD. Scenes can either be written as VMD script files, or visualized directly by running VMD. There are a few attributes that are common to all graphics objects: material -- a Material object defining color and surface properties comment -- a comment string that will be written to the VRML file reuse -- a boolean flag (defaulting to false). If set to one, the object may share its VRML definition with other objects. This reduces the size of the VRML file, but can yield surprising side effects in some cases. This module is almost compatible with the modules VRML and VRML2, which provide visualization by VRML browsers. There is no Polygon objects, and the only material attribute supported is diffuse_color. Note also that loading a scene with many cubes into VMD is very slow, because each cube is represented by 12 individual triangles. Example: >>>from VMD import * >>>scene = Scene([]) >>>scale = ColorScale(10.) >>>for x in range(11): >>> color = scale(x) >>> scene.addObject(Cube(Vector(x, 0., 0.), 0.2, >>> material=Material(diffuse_color = color))) >>>scene.view() """ from Scientific.IO.TextFile import TextFile from Scientific.Geometry import Transformation, Vector, VectorModule import Numeric import os, string, sys, tempfile from Color import * # # VMD file # class SceneFile: def __init__(self, filename, mode = 'r', scale = 1., delete = 0): if mode == 'r': raise TypeError, 'Not yet implemented.' self.file = TextFile(filename, 'w') self.memo = {} self.delete = delete self.scale = scale self.filename = filename self.writeString('proc mmtk_graphics {} {\n') self.writeString('mol new graphics {MMTK Graphics}\n') def __del__(self): self.close() def writeString(self, data): self.file.write(data) def writeVector(self, v): self.writeString(" {%g %g %g}" % tuple(v)) def close(self): if self.file is not None: self.writeString('}\nmmtk_graphics\n') self.writeString('display resetview\n') if self.delete: self.writeString('file delete ' + self.filename) self.file.close() self.file = None def write(self, object): object.writeToFile(self) # # Scene # class Scene: """VMD scene A VMD scene is a collection of graphics objects that can be written to a VMD script file or fed directly to VMD. Constructor: Scene(|objects|=None, **|options|) Arguments: |objects| -- a list of graphics objects or 'None' for an empty scene |options| -- options as keyword arguments. The only option available is "scale", whose value must be a positive number which specifies a scale factor applied to all coordinates of geometrical objects *except* for molecule objects, which cannot be scaled. """ def __init__(self, objects=None, **options): if objects is None: self.objects = [] elif type(objects) == type([]): self.objects = objects else: self.objects = [objects] try: self.scale = options['scale'] except KeyError: self.scale = 1. def __len__(self): return len(self.objects) def __getitem__(self, item): return self.object[item] def addObject(self, object): "Adds |object| to the list of graphics objects." self.objects.append(object) def writeToFile(self, filename, delete = 0): "Writes the scene to a VRML file with name |filename|." file = SceneFile(filename, 'w', self.scale, delete) for o in self.objects: o.writeToFile(file) file.close() def view(self): "Start VMD for the scene." filename = tempfile.mktemp() self.writeToFile(filename, 1) os.system('vmd -e ' + filename + ' 1> /dev/null 2>&1') # # Base class for everything that produces graphic objects # class VMDObject: def __init__(self, attr): self.attr = {} for key, value in attr.items(): if key in self.attribute_names: self.attr[key] = value else: raise AttributeError, 'illegal attribute: ' + str(key) attribute_names = ['comment'] def __getitem__(self, attr): try: return self.attr[attr] except KeyError: return None def __setitem__(self, attr, value): self.attr[attr] = value def __copy__(self): return copy.deepcopy(self) def writeToFile(self, file): raise AttributeError, 'Class ' + self.__class__.__name__ + \ ' does not implement file output.' # # Molecules (via PDB) # class Molecules(VMDObject): """Molecules from a PDB file Constructor: Molecules(|pdb_file|) """ def __init__(self, object, **attr): VMDObject.__init__(self, attr) self.object = object def writeToFile(self, file): comment = self['comment'] if comment is not None: file.writeString('# ' + comment + '\n') if type(self.object) == type(''): file.writeString('mol load pdb ' + self.object + '\n') else: tempdir = tempfile.tempdir tempfile.tempdir = os.path.split(file.filename)[0] filename = tempfile.mktemp()+'.pdb' tempfile.tempdir = tempdir self.object.writeToFile(filename) file.writeString('mol load pdb ' + filename + '\n') if file.delete: file.writeString('file delete ' + filename + '\n') # # Shapes # class ShapeObject(VMDObject): def __init__(self, attr): VMDObject.__init__(self, attr) attribute_names = VMDObject.attribute_names + ['material'] def __add__(self, other): return Group([self]) + Group([other]) def writeToFile(self, file): comment = self['comment'] if comment is not None: file.writeString('# ' + comment + '\n') material = self['material'] if material is not None: material.writeToFile(file) self.writeSpecification(file) def use(self, file): pass class Sphere(ShapeObject): """Sphere Constructor: Sphere(|center|, |radius|, **|attributes|) Arguments: |center| -- the center of the sphere (a vector) |radius| -- the sphere radius (a positive number) |attributes| -- any graphics object attribute """ def __init__(self, center, radius, **attr): self.radius = radius self.center = center ShapeObject.__init__(self, attr) def writeSpecification(self, file): file.writeString('graphics 0 sphere') file.writeVector(self.center*file.scale) file.writeString(' radius ' + `self.radius*file.scale` + '\n') class Cube(ShapeObject): """Cube Constructor: Cube(|center|, |edge|, **|attributes|) Arguments: |center| -- the center of the cube (a vector) |edge| -- the length of an edge (a positive number) |attributes| -- any graphics object attribute The edges of a cube are always parallel to the coordinate axes. """ def __init__(self, center, edge, **attr): self.edge = edge self.center = center ShapeObject.__init__(self, attr) def writeSpecification(self, file): d = 0.5*self.edge for ext1, ext2 in [(VectorModule.ex, VectorModule.ey), (VectorModule.ey, VectorModule.ez), (VectorModule.ez, VectorModule.ex)]: norm = ext1.cross(ext2) for offset in [-1, 1]: p1 = d*(offset*norm-ext1-ext2)+self.center p2 = d*(offset*norm-ext1+ext2)+self.center p3 = d*(offset*norm+ext1-ext2)+self.center p4 = d*(offset*norm+ext1+ext2)+self.center file.writeString('graphics 0 triangle') file.writeVector(p1*file.scale) file.writeVector(p2*file.scale) file.writeVector(p3*file.scale) file.writeString('\n') file.writeString('graphics 0 triangle') file.writeVector(p2*file.scale) file.writeVector(p3*file.scale) file.writeVector(p4*file.scale) file.writeString('\n') class Cylinder(ShapeObject): """Cylinder Constructor: Cylinder(|point1|, |point2|, |radius|, |faces|='(1, 1, 1)', **|attributes|) Arguments: |point1|, |point2| -- the end points of the cylinder axis (vectors) |radius| -- the radius (a positive number) |attributes| -- any graphics object attribute |faces| -- a sequence of three boolean flags, corresponding to the cylinder hull and the two circular end pieces, specifying for each of these parts whether it is visible or not. """ def __init__(self, point1, point2, radius, faces = (1, 1, 1), **attr): self.faces = faces self.radius = radius self.point1 = point1 self.point2 = point2 ShapeObject.__init__(self, attr) def writeSpecification(self, file): file.writeString('graphics 0 cylinder') file.writeVector(self.point1*file.scale) file.writeVector(self.point2*file.scale) file.writeString(' radius ' + `self.radius*file.scale`) if self.faces[:2] == (1, 1): file.writeString(' filled yes') file.writeString('\n') class Cone(ShapeObject): """Cone Constructor: Cone(|point1|, |point2|, |radius|, |face|='1', **|attributes|) Arguments: |point1|, |point2| -- the end points of the cylinder axis (vectors). |point1| is the tip of the cone. |radius| -- the radius (a positive number) |attributes| -- any graphics object attribute |face| -- a boolean flag, specifying if the circular bottom is visible """ def __init__(self, point1, point2, radius, face = 1, **attr): self.face = face self.radius = radius self.point1 = point1 self.point2 = point2 ShapeObject.__init__(self, attr) def writeSpecification(self, file): file.writeString('graphics 0 cone') file.writeVector(self.point2*file.scale) file.writeVector(self.point1*file.scale) file.writeString(' radius ' + `self.radius*file.scale` + ' resolution 12\n') class Line(ShapeObject): """Line Constructor: Line(|point1|, |point2|, **|attributes|) Arguments: |point1|, |point2| -- the end points of the line (vectors) |attributes| -- any graphics object attribute """ def __init__(self, point1, point2, **attr): self.point1 = point1 self.point2 = point2 ShapeObject.__init__(self, attr) def writeSpecification(self, file): file.writeString('graphics 0 line') file.writeVector(self.point1*file.scale) file.writeVector(self.point2*file.scale) file.writeString('\n') # # Groups # class Group: def __init__(self, objects, **attr): self.objects = [] for o in objects: if isGroup(o): self.objects = self.objects + o.objects else: self.objects.append(o) for key, value in attr.items(): for o in self.objects: o[key] = value is_group = 1 def __len__(self): return len(self.objects) def __getitem__(self, item): return self.object[item] def __coerce__(self, other): if not isGroup(other): other = Group([other]) return (self, other) def __add__(self, other): return Group(self.objects + other.objects) def writeToFile(self, file): for o in self.objects: o.writeToFile(file) def isGroup(x): return hasattr(x, 'is_group') # # Composite Objects # class Arrow(Group): """Arrow An arrow consists of a cylinder and a cone. Constructor: Arrow(|point1|, |point2|, |radius|, **|attributes|) Arguments: |point1|, |point2| -- the end points of the arrow (vectors). |point2| defines the tip of the arrow. |radius| -- the radius of the arrow shaft (a positive number) |attributes| -- any graphics object attribute """ def __init__(self, point1, point2, radius, **attr): axis = point2-point1 height = axis.length() axis = axis/height cone_height = min(height, 4.*radius) cylinder_height = height - cone_height junction = point2-axis*cone_height cone = apply(Cone, (point2, junction, 0.75*cone_height), attr) objects = [cone] if cylinder_height > 0.005*radius: cylinder = apply(Cylinder, (point1, junction, radius), attr) objects.append(cylinder) Group.__init__(self, objects) # # Materials # class Material(VMDObject): """Material for graphics objects A material defines the color and surface properties of an object. Constructor: Material(**|attributes|) The accepted attributes are "ambient_color", "diffuse_color", "specular_color", "emissive_color", "shininess", and "transparency". Only "diffuse_color" is used, the others are permitted for compatibility with the VRML modules. """ def __init__(self, **attr): VMDObject.__init__(self, attr) attribute_names = VMDObject.attribute_names + \ ['ambient_color', 'diffuse_color', 'specular_color', 'emissive_color', 'shininess', 'transparency'] def writeToFile(self, file): try: last = file.memo['material'] if last == self: return except KeyError: pass try: color = self.attr['diffuse_color'] except KeyError: color = Color((1., 1., 1.)) file.writeString('graphics 0 color {' + str(color) + '}\n') file.memo['material'] = self # # Predefined materials # def DiffuseMaterial(color): "Returns a material with the 'diffuse color' attribute set to |color|." if type(color) is type(''): color = ColorByName(color) try: return diffuse_material_dict[color] except KeyError: m = Material(diffuse_color = color) diffuse_material_dict[color] = m return m diffuse_material_dict = {} EmissiveMaterial = DiffuseMaterial # # Test code # if __name__ == '__main__': if 0: spheres = DiffuseMaterial('green') links = DiffuseMaterial('red') s1 = Sphere(VectorModule.null, 0.05, material = spheres) s2 = Sphere(VectorModule.ex, 0.05, material = spheres) s3 = Sphere(VectorModule.ey, 0.05, material = spheres) s4 = Sphere(VectorModule.ez, 0.05, material = spheres) a1 = Arrow(VectorModule.null, VectorModule.ex, 0.01, material = links) a2 = Arrow(VectorModule.null, VectorModule.ey, 0.01, material = links) a3 = Arrow(VectorModule.null, VectorModule.ez, 0.01, material = links) scene = Scene([s1, s2, s3, s4, a1, a2, a3]) scene.view() if 0: scene = Scene([]) scale = SymmetricColorScale(10., 10) for x in range(-10, 11): color = scale(x) m = Material(diffuse_color = color) scene.addObject(Cube(Vector(x,0.,0.), 0.2, material=m)) scene.view() if 1: scene = Scene([]) scale = ColorScale(10.) for x in range(11): color = scale(x) m = Material(diffuse_color = color) scene.addObject(Cube(Vector(x,0.,0.), 0.2, material=m)) scene.view()