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| StateParallel (const std::string &id) |
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virtual | ~StateParallel () |
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| StateParallel (const std::string &id) |
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virtual | ~StateParallel () |
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| StateParallel (const std::string &id) |
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virtual | ~StateParallel () |
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| State (const std::string &id, const StateType type) |
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virtual | ~State () |
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std::string | getId () const |
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StateType | getType () const |
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State * | getParent () |
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StateHistory * | getHistory () |
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ExecutableContent * | getEntryActions () |
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ExecutableContent * | getExitActions () |
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std::list< Transition * > & | getInitialTrans () |
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State * | getInitialState () |
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std::list< State * > & | getSubstates () |
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std::list< Transition * > & | getTransitions () |
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std::list< Activity * > & | getActivities () |
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void | setId (const std::string &id) |
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void | setParent (State *parent) |
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void | setIsInitial (const bool isInitial) |
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void | setIsFinal (const bool isFinal) |
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void | setHistory (StateHistory *h) |
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void | setInitialState (State *initialState, Action *a) |
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void | setFinalState (State *finalState) |
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void | setSubstates (std::list< State * > &substates) |
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void | setTransitions (std::list< Transition * > &transitions) |
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void | setActivities (std::list< Activity * > &activities) |
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bool | isInitial () |
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bool | isFinal () |
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bool | isCompound () |
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bool | isParallel () |
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bool | isAtomic () |
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bool | isHistory () |
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void | startActivities () |
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void | cancelActivities () |
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void | addEntryAction (Action *) |
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void | addExitAction (Action *) |
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void | addSubstate (State *) |
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void | addTransition (std::list< State * > &targets, const Event &event, Action *condition, Action *action) |
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void | addTransition (State *target, const Event &event, Action *condition, Action *action) |
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void | addActivity (Activity *activity) |
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| State (const std::string &id, const StateType type) |
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virtual | ~State () |
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std::string | getId () const |
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StateType | getType () const |
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State * | getParent () |
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StateHistory * | getHistory () |
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ExecutableContent * | getEntryActions () |
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ExecutableContent * | getExitActions () |
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std::list< Transition * > & | getInitialTrans () |
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State * | getInitialState () |
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std::list< State * > & | getSubstates () |
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std::list< Transition * > & | getTransitions () |
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std::list< Activity * > & | getActivities () |
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void | setId (const std::string &id) |
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void | setParent (State *parent) |
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void | setIsInitial (const bool isInitial) |
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void | setIsFinal (const bool isFinal) |
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void | setHistory (StateHistory *h) |
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void | setInitialState (State *initialState, Action *a) |
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void | setFinalState (State *finalState) |
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void | setSubstates (std::list< State * > &substates) |
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void | setTransitions (std::list< Transition * > &transitions) |
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void | setActivities (std::list< Activity * > &activities) |
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bool | isInitial () |
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bool | isFinal () |
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bool | isCompound () |
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bool | isParallel () |
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bool | isAtomic () |
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bool | isHistory () |
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void | startActivities () |
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void | cancelActivities () |
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void | addEntryAction (Action *) |
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void | addExitAction (Action *) |
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void | addSubstate (State *) |
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void | addTransition (std::list< State * > &targets, const Event &event, Action *condition, Action *action) |
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void | addTransition (State *target, const Event &event, Action *condition, Action *action) |
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void | addActivity (Activity *activity) |
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| State (const std::string &id, const StateType type) |
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virtual | ~State () |
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std::string | getId () const |
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StateType | getType () const |
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State * | getParent () |
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StateHistory * | getHistory () |
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ExecutableContent * | getEntryActions () |
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ExecutableContent * | getExitActions () |
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std::list< Transition * > & | getInitialTrans () |
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State * | getInitialState () |
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std::list< State * > & | getSubstates () |
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std::list< Transition * > & | getTransitions () |
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std::list< Activity * > & | getActivities () |
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void | setId (const std::string &id) |
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void | setParent (State *parent) |
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void | setIsInitial (const bool isInitial) |
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void | setIsFinal (const bool isFinal) |
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void | setHistory (StateHistory *h) |
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void | setInitialState (State *initialState, Action *a) |
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void | setFinalState (State *finalState) |
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void | setSubstates (std::list< State * > &substates) |
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void | setTransitions (std::list< Transition * > &transitions) |
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void | setActivities (std::list< Activity * > &activities) |
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bool | isInitial () |
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bool | isFinal () |
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bool | isCompound () |
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bool | isParallel () |
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bool | isAtomic () |
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bool | isHistory () |
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void | startActivities () |
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void | cancelActivities () |
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void | addEntryAction (Action *) |
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void | addExitAction (Action *) |
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void | addSubstate (State *) |
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void | addTransition (std::list< State * > &targets, const Event &event, Action *condition, Action *action) |
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void | addTransition (State *target, const Event &event, Action *condition, Action *action) |
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void | addActivity (Activity *activity) |
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